Gif Separate - Sprite Sheets
Extract frames from animated GIFs, WebP, and APNG files — or build sprite sheets on your Mac
Split animated GIF, WebP, or APNG files into individual frames — or assemble them into a sprite sheet. Drag in a file, browse every frame, and export exactly what you need, fully offline.
Screenshots
Full frame control, zero complexity
Open GIF, WebP, and APNG files by drag-and-drop. Frames extract at full resolution using Apple's ImageIO framework — no loss, no limits.
Select, delete, duplicate, and reorder frames with click or keyboard. Override per-frame delay values. Reset all edits with one click.
Save selected frames as PNG, JPEG, or TIFF. Configure filenames with padding (frame_001.png). Export a timing manifest as JSON to track delays and dimensions.
Assemble frames into a single PNG sprite sheet. Configure columns, padding, and scale. Add Phaser.js Atlas JSON, Generic JSON coordinates, or CSS @keyframes.
Play the animation at original timing or adjust speed (0.1× to 4×). Step through frames with arrow keys. See per-frame delay and dimensions live below the canvas.
All processing runs locally on your Mac using Apple's ImageIO and CoreGraphics. Files never leave your machine — no uploads, no cloud, ever.
Built the BraveCL way.
$3.99 one time. No subscription, no renewal, no paywalled features — yours permanently.
All processing happens on your device. Your files never leave it.
Download and use immediately. No sign-up, no email, no data collected.
All future updates are included. No upgrade fees, ever.
How it works
- 01Open and browse frames
Drag a GIF, WebP, or APNG file into the app. Instantly see all frames in a filmstrip grid with smooth thumbnails. Click any frame to preview it full-size.
- 02Edit and arrange
Select frames you want to keep. Delete unwanted ones, duplicate repeating frames, or drag to reorder. Adjust per-frame delays as needed. Preview the result as an animation.
- 03Export for your workflow
Save frames as individual PNGs, JPEGs, or TIFFs with custom naming. Or assemble them into a sprite sheet with options for game engines, web CSS, or JSON metadata.
Where Gif Separate - Sprite Sheets runs
- Version 1.0
Frequently asked questions
Is this a subscription?
Does it use the cloud?
Which image formats can I open?
What formats can I export?
Can I use this for game development?
System requirements
- Purchase model
- One-time purchase
- In-app purchases
- None
- Account required
- None
What's new · v1.0
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